译文: 人类的嘴是人体最灵活、 最富有表现力的部分之一。每一个 ' s 嘴是不同。所以当我们是建筑和雕刻嘴里，我们的性格，我们想要创建相同类型的个性，同时仍然秉承一些常见的结构元素。在本课程中我们将复习那些基本的嘴巴线条和形状雕刻人嘴时需要注意的。我们 ' ll 开始使用 ZBrush 来阻挡嘴唇形状非常使用快速插入的管和 DynaMesh。我们 ' ll 开始重建与清洁拓扑网格之前定义的嘴唇像朱红边境地区。我们 ' ll 也谈详细说明几何，' s 极附近在一起，喜欢的嘴唇和周边地区建设技术。我们 ' ll 完成了通过向嘴唇添加最后的细节。最后，你 ' ll 有更好地了解结构的嘴和你 ' 会更方便地创建和雕刻你的人物的嘴。 原文: The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters.
In this ZBrush tutorial our focus is going to be on animal anatomy and how to adapt it when we need to “zombify” something. We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material. The workflow is displayed in its entirety so you wont miss any details on how to construct your own creatures with correct anatomical structure and cool detail. Upon completing this tutorial you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs.